Apollo
Gadgets & Mobility
--Loading view countA former combat engineer with a taste for chaos. Apollo's stock leans heavily into mobility tools, explosives, and tactical gadgets that let players control the pace of engagements. His motto: 'Why flank when you can just blow a hole in the wall?'
Best Deals
Tactical Grenade Pack
4003x Frag Grenades and 2x Flashbang Grenades. Apollo's entry-level explosive bundle is essential for room-clearing and emergency disengagement.
Magnetic Climbing Kit
650Grants +40% vertical mobility and enables climbing on magnetic surfaces. Unlocks shortcuts through the Facility sector that skip 3 enemy checkpoints.
Demolition Charge Bundle
8002x Heavy Explosive Charges capable of destroying reinforced doors and vehicle barricades. Required for accessing several late-game areas with valuable loot.
Stealth Cloaking Module
1500A one-use 30-second invisibility device. Best used to bypass the Assembler boss encounter or extract from a high-loot run when health is critical.
Tips
1.Apollo discounts all explosives by 10% when you purchase 3 or more items at once. Stock up on Frag Grenades before tackling the Bunker raid.
2.The Magnetic Climbing Kit is a one-time purchase that permanently upgrades your mobility. Don't skip it — it opens numerous hidden routes.
3.Flashbang Grenades blind ARC units for 4 seconds (8 seconds for Drones). Use them to cross open killzones without taking fire.
4.Demolition Charges have a 3-second arm delay after planting. Toss one, take cover, then detonate — don't stand nearby.
5.Apollo's 'Breaching Protocol' quest unlocks the Grappling Hook at Trust Level 3, which is strictly superior to the Climbing Kit. Prioritize his faction missions.
Quests
Breaching Protocol
1200 credits, Unlock: Grappling Hook, Apollo's Trust Level 2Demonstrate your demolition skills by destroying 5 reinforced barriers across the Ruined City. Each barrier requires precise placement — two charges minimum per barrier.
Chaos Theory
1600 credits, 5x Tactical Grenade Pack, Unlock: Smoke Grenade BlueprintTrigger simultaneous ARC response at three different locations by deploying noise beacons. Survive the ensuing chaos and rendezvous at the extraction point.
Wall Runner
2000 credits, Wall-Runner Implant (reduced fall damage), Apollo's Trust Level 3Using the Magnetic Climbing Kit, scale the Exterior Wall and reach the watchtower without triggering any ARC sensors. Requires patience and precise route planning.
Other Vendors
Celeste
Leader of Speranza
The pragmatic commander who holds the settlement together through force of will and calculated risk. Celeste deals in essential supplies — the foundational materials that keep Speranza functioning. Her warehouse is the first stop for any newcomer learning the rhythm of the settlement.
Tian Wen
Tech Specialist
A brilliant but eccentric engineer who builds impossible things from salvaged ARC tech. Tian Wen's workshop is cluttered with half-finished projects and live energy cells. She trades processors, wiring, and rare ARC Components that can't be found anywhere else in the settlement.
Shani
Security Chief
The no-nonsense head of Speranza's defense force. Shani runs a tight operation and her vendor inventory reflects that — defensive gear, security keys, and armor solutions. She's less concerned with profit and more concerned with keeping people alive.
Lance
Medical Specialist
A field medic turned settlement healer. Lance has seen too many players bleed out from manageable wounds, so his inventory prioritizes healing efficiency and revival tools. His medical station is immaculate — everything in its proper place, ready for the next emergency.